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| Programming with CTL3D.DLL http://www.win3x.org/win3board/viewtopic.php?f=79&t=14706 |
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| Auteur : | Capitaine [ 11 févr. 2013 18:09 ] |
| Sujet du message : | Programming with CTL3D.DLL |
| A short explanation about the usage of CTL3D.DLL By trying to compile some code lines with VC 1.52, I found a program that used 3D controls with Ctl3dRegister and Ctl3dUnAutoSubclass features. I cannot obviously compile it... because CTL3D.H, CTL3D.LIB or CTL3DS.LIB aren't in the Resource Kit 3.1 and these features are not documented... The KB97361 article is supposed to explain that... but the download link is dead! I managed to find CTL3D.DLL and CTL3DV2.DLL, though.
To return to my code lines: when I attempted to compile them, I was still without the header and libs. So, I created functions to dynamically and transparent add 3D effects. The following example is interesting since it can work as well in 16-bit as in 32-bit environments, without any error message due to lack of DLL file.
==> ![]() Naturally, for the only purpose of programming in 32-bit environment, there is no point |
| Auteur : | le chef suprême [ 11 févr. 2013 21:06 ] |
| Sujet du message : | Re: Programming with CTL3D.DLL |
| Waouh, that's amazing |
| Auteur : | Jajan [ 03 janv. 2014 14:52 ] |
| Sujet du message : | Re: Programming with CTL3D.DLL |
| It's actually the same on Windows NT 3.xx ---- Publié : Vendredi 11 Avril 2014 17:30:28 I succeeded to find the lost archive: ctl3d.exe |
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