j expose mon probleme dans dosbox ece avec dbgl .
quand je sélectionne sans scaler l affichage est flou.l
les même paramètre avec dosbox-x pas de flou et aucun scaler n et sélectionner.
je précise que dosbox-x est en sdl2 je c est pas si cela a une incidence sur l'affichage.
voici mon fichier config de dosbox ece
# This is the configuration file for DOSBox ECE. (Please use the latest version of DOSBox)
# Lines starting with a # are comment lines and are ignored by DOSBox.
# They are used to (briefly) document the effect of each option.
[sdl]
# fullscreen: Start dosbox directly in fullscreen. (Press ALT-Enter to go back)
# fulldouble: Use double buffering in fullscreen. It can reduce screen flickering, but it can also result in a slow DOSBox.
# fullresolution: What resolution to use for fullscreen: original, desktop or a fixed size (e.g. 1024x768).
# Using your monitor's native resolution with aspect=true might give the best results.
# If you end up with small window on a large screen, try an output different from surface.
# On Windows 10 with display scaling (Scale and layout) set to a value above 100%, it is recommended
# to use a lower full/windowresolution, in order to avoid window size problems.
# windowresolution: Scale the window to this size IF the output device supports hardware scaling.
# (output=surface does not!)
# output: What video system to use for output.
# Possible values: surface, overlay, opengl, openglnb, ddraw.
# autolock: Mouse will automatically lock, if you click on the screen. (Press CTRL-F10 to unlock)
# sensitivity: Mouse sensitivity. The optional second parameter specifies vertical sensitivity (e.g. 100,-50).
# waitonerror: Wait before closing the console if dosbox has an error.
# priority: Priority levels for dosbox. Second entry behind the comma is for when dosbox is not focused/minimized.
# pause is only valid for the second entry.
# Possible values: lowest, lower, normal, higher, highest, pause.
# mapperfile: File used to load/save the key/event mappings from. Resetmapper only works with the default value.
# usescancodes: Avoid usage of symkeys, might not work on all operating systems.
fullscreen = true
fulldouble = false
fullresolution = 0x0
windowresolution = desktop
output = opengl
autolock = true
sensitivity = 100
waitonerror = true
priority = higher,normal
mapperfile = mapper-ECE.map
usescancodes = true
[dosbox]
# language: Select another language file.
# machine: The type of machine DOSBox tries to emulate.
# Possible values: hercules, cga, tandy, pcjr, ega, vgaonly, svga_s3, svga_et3000, svga_et4000, svga_paradise, vesa_nolfb, vesa_oldvbe.
# captures: Directory where things like wave, midi, screenshot get captured.
# memsize: Amount of memory DOSBox has in megabytes.
# This value is best left at its default to avoid problems with some games,
# though few games might require a higher value.
# There is generally no speed advantage when raising this value.
language =
machine = svga_s3
captures = capture
memsize = 16
[render]
# frameskip: How many frames DOSBox skips before drawing one.
# aspect: Do aspect correction, if your output method doesn't support scaling this can slow things down!
# scaler: Scaler used to enlarge/enhance low resolution modes. If 'forced' is appended,
# then the scaler will be used even if the result might not be desired.
# To fit a scaler in the resolution used at full screen may require a border or side bars,
# to fill the screen entirely, depending on your hardware, a different scaler/fullresolution might work.
# Possible values: none, normal2x, normal3x, advmame2x, advmame3x, advinterp2x, advinterp3x, hq2x, hq3x, 2xsai, super2xsai, supereagle, tv2x, tv3x, rgb2x, rgb3x, scan2x, scan3x.
# glshader: Path to GLSL shader source to use with OpenGL output ("none" to disable).
# Can be either an absolute path, a file in the "glshaders" subdirectory
# of the DOSBox configuration directory, or one of the built-in shaders:
# advinterp2x, advinterp3x, advmame2x, advmame3x, rgb2x, rgb3x, scan2x,
# scan3x, tv2x, tv3x, sharp.
frameskip = 0
aspect = true
scaler = none
glshader = none
[cpu]
# core: CPU Core used in emulation. auto will switch to dynamic if available and
# appropriate.
# Possible values: auto, dynamic, normal, simple.
# cputype: CPU Type used in emulation. auto is the fastest choice.
# Possible values: auto, 386, 386_slow, 486_slow, pentium_slow, 386_prefetch.
# cycles: Amount of instructions DOSBox tries to emulate each millisecond.
# Setting this value too high results in sound dropouts and lags.
# Cycles can be set in 3 ways:
# 'auto' tries to guess what a game needs.
# It usually works, but can fail for certain games.
# 'fixed #number' will set a fixed amount of cycles. This is what you usually
# need if 'auto' fails (Example: fixed 4000).
# 'max' will allocate as much cycles as your computer is able to
# handle.
# Possible values: auto, fixed, max.
# cycleup: Amount of cycles to decrease/increase with keycombos.(CTRL-F11/CTRL-F12)
# cycledown: Setting it lower than 100 will be a percentage.
core = auto
cputype = auto
cycles = auto
cycleup = 10
cycledown = 20
[pci]
# voodoo: Enable VOODOO support.
# Possible values: false, software, opengl, auto.
# voodoomem: Specify VOODOO card memory size.
# 'standard' 4MB card (2MB front buffer + 1x2MB texture unit)
# 'max' 12MB card (4MB front buffer + 2x4MB texture units)
# Possible values: standard, max.
voodoo = auto
voodoomem = standard
[mixer]
# nosound: Enable silent mode, sound is still emulated though.
# rate: Mixer sample rate, setting any device's rate higher than this will probably lower their sound quality.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# blocksize: Mixer block size, larger blocks might help sound stuttering but sound will also be more lagged.
# Possible values: 1024, 2048, 4096, 8192, 512, 256.
# prebuffer: How many milliseconds of data to keep on top of the blocksize.
nosound = false
rate = 44100
blocksize = 1024
prebuffer = 25
[midi]
# mpu401: Type of MPU-401 to emulate.
# Possible values: intelligent, uart, none.
# mididevice: Device that will receive the MIDI data from MPU-401.
# Possible values: default, win32, alsa, oss, coreaudio, coremidi, mt32, fluidsynth, none.
# midiconfig: Special configuration options for the device driver. This is usually the id or part of the name of the device you want to use
# (find the id/name with mixer/listmidi).
# Or in the case of coreaudio, you can specify a soundfont here.
# When using a Roland MT-32 rev. 0 as midi output device, some games may require a delay in order to prevent 'buffer overflow' issues.
# In that case, add 'delaysysex', for example: midiconfig=2 delaysysex
# See the README/Manual for more details.
# fluid.driver: Driver to use with Fluidsynth, not needed under Windows. Available drivers depend on what Fluidsynth was compiled with
# Possible values: pulseaudio, alsa, oss, coreaudio, dsound, portaudio, sndman, jack, file, default.
# fluid.soundfont: Soundfont to use with Fluidsynth. One must be specified.
# fluid.samplerate: Sample rate to use with Fluidsynth.
# fluid.gain: Fluidsynth gain.
# fluid.polyphony: Fluidsynth polyphony.
# fluid.cores: Fluidsynth CPU cores to use, default.
# fluid.periods: Fluidsynth periods.
# fluid.periodsize: Fluidsynth period size.
# fluid.reverb: Fluidsynth use reverb.
# Possible values: no, yes.
# fluid.chorus: Fluidsynth use chorus.
# Possible values: no, yes.
# fluid.reverb,roomsize: Fluidsynth reverb room size.
# fluid.reverb.damping: Fluidsynth reverb damping.
# fluid.reverb.width: Fluidsynth reverb width.
# fluid.reverb.level: Fluidsynth reverb level.
# fluid.chorus.number: Fluidsynth chorus voices
# fluid.chorus.level: Fluidsynth chorus level.
# fluid.chorus.speed: Fluidsynth chorus speed.
# fluid.chorus.depth: Fluidsynth chorus depth.
# fluid.chorus.type: Fluidsynth chorus type. 0 is sine wave, 1 is triangle wave.
# Possible values: 0, 1.
# mt32.romdir: Name of the directory where MT-32 Control and PCM ROM files can be found. Emulation requires these files to work.
# Accepted file names are as follows:
# MT32_CONTROL.ROM or CM32L_CONTROL.ROM - control ROM file.
# MT32_PCM.ROM or CM32L_PCM.ROM - PCM ROM file.
# mt32.reverse.stereo: Reverse stereo channels for MT-32 output
# mt32.verbose: MT-32 debug logging
# mt32.thread: MT-32 rendering in separate thread
# mt32.chunk: Minimum milliseconds of data to render at once. (min 2, max 100)
# Increasing this value reduces rendering overhead which may improve performance but also increases audio lag.
# Valid for rendering in separate thread only.
# Possible values: 2, 3, 16, 99, 100.
# mt32.prebuffer: How many milliseconds of data to render ahead. (min 3, max 200)
# Increasing this value may help to avoid underruns but also increases audio lag.
# Cannot be set less than or equal to mt32.chunk value.
# Valid for rendering in separate thread only.
# Possible values: 3, 4, 32, 199, 200.
# mt32.partials: The maximum number of partials playing simultaneously. (min 8, max 256)
# Possible values: 8, 9, 32, 255, 256.
# mt32.dac: MT-32 DAC input emulation mode
# Nice = 0 - default
# Produces samples at double the volume, without tricks.
# Higher quality than the real devices
#
# Pure = 1
# Produces samples that exactly match the bits output from the emulated LA32.
# Nicer overdrive characteristics than the DAC hacks (it simply clips samples within range)
# Much less likely to overdrive than any other mode.
# Half the volume of any of the other modes.
# Perfect for developers while debugging

#
# GENERATION1 = 2
# Re-orders the LA32 output bits as in early generation MT-32s (according to Wikipedia).
# Bit order at DAC (where each number represents the original LA32 output bit number, and XX means the bit is always low):
# 15 13 12 11 10 09 08 07 06 05 04 03 02 01 00 XX
#
# GENERATION2 = 3
# Re-orders the LA32 output bits as in later generations (personally confirmed on my CM-32L - KG).
# Bit order at DAC (where each number represents the original LA32 output bit number):
# 15 13 12 11 10 09 08 07 06 05 04 03 02 01 00 14
# Possible values: 0, 1, 2, 3.
# mt32.analog: MT-32 analogue output emulation mode
# Digital = 0
# Only digital path is emulated. The output samples correspond to the digital output signal appeared at the DAC entrance.
# Fastest mode.
#
# Coarse = 1
# Coarse emulation of LPF circuit. High frequencies are boosted, sample rate remains unchanged.
# A bit better sounding but also a bit slower.
#
# Accurate = 2 - default
# Finer emulation of LPF circuit. Output signal is upsampled to 48 kHz to allow emulation of audible mirror spectra above 16 kHz,
# which is passed through the LPF circuit without significant attenuation.
# Sounding is closer to the analog output from real hardware but also slower than the modes 0 and 1.
#
# Oversampled = 3
# Same as the default mode 2 but the output signal is 2x oversampled, i.e. the output sample rate is 96 kHz.
# Even slower than all the other modes but better retains highest frequencies while further resampled in DOSBox mixer.
# Possible values: 0, 1, 2, 3.
# mt32.output.gain: Output gain of MT-32 emulation in percent, 100 is the default value, the allowed maximum is 1000.
# mt32.reverb.mode: MT-32 reverb mode
# Possible values: 0, 1, 2, 3, auto.
# mt32.reverb.output.gain: Reverb output gain of MT-32 emulation in percent, 100 is the default value, the allowed maximum is 1000.
# mt32.reverb.time: MT-32 reverb decaying time
# Possible values: 0, 1, 2, 3, 4, 5, 6, 7.
# mt32.reverb.level: MT-32 reverb level
# Possible values: 0, 1, 2, 3, 4, 5, 6, 7.
# mt32.rate: Sample rate of MT-32 emulation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# mt32.src.quality: MT-32 sample rate conversion quality
# Value '0' is for the fastest conversion, value '3' provides for the best conversion quality. Default is 2.
# Possible values: 0, 1, 2, 3.
# mt32.niceampramp: Toggles "Nice Amp Ramp" mode that improves amplitude ramp for sustaining instruments.
# Quick changes of volume or expression on a MIDI channel may result in amp jumps on real hardware.
# When "Nice Amp Ramp" mode is enabled, amp changes gradually instead.
# Otherwise, the emulation accuracy is preserved.
# Default is true.
mpu401 = intelligent
mididevice = default
midiconfig =
fluid.driver = default
fluid.soundfont =
fluid.samplerate = 48000
fluid.gain = .6
fluid.polyphony = 256
fluid.cores = default
fluid.periods = 8
fluid.periodsize = 512
fluid.reverb = yes
fluid.chorus = yes
fluid.reverb,roomsize = .61
fluid.reverb.damping = .23
fluid.reverb.width = .76
fluid.reverb.level = .57
fluid.chorus.number = 3
fluid.chorus.level = 1.2
fluid.chorus.speed = .3
fluid.chorus.depth = 8.0
fluid.chorus.type = 0
mt32.romdir =
mt32.reverse.stereo = false
mt32.verbose = false
mt32.thread = false
mt32.chunk = 16
mt32.prebuffer = 32
mt32.partials = 32
mt32.dac = 0
mt32.analog = 2
mt32.output.gain = 100
mt32.reverb.mode = auto
mt32.reverb.output.gain = 100
mt32.reverb.time = 5
mt32.reverb.level = 3
mt32.rate = 44100
mt32.src.quality = 2
mt32.niceampramp = true
[sblaster]
# sbtype: Type of Soundblaster to emulate. gb is Gameblaster.
# Possible values: sb1, sb2, sbpro1, sbpro2, sb16, gb, none.
# sbbase: The IO address of the soundblaster.
# Possible values: 220, 240, 260, 280, 2a0, 2c0, 2e0, 300.
# irq: The IRQ number of the soundblaster.
# Possible values: 7, 5, 3, 9, 10, 11, 12.
# dma: The DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# hdma: The High DMA number of the soundblaster.
# Possible values: 1, 5, 0, 3, 6, 7.
# sbmixer: Allow the soundblaster mixer to modify the DOSBox mixer.
# oplmode: Type of OPL emulation. On 'auto' the mode is determined by sblaster type. All OPL modes are Adlib-compatible, except for 'cms'.
# Possible values: auto, cms, opl2, dualopl2, opl3, opl3gold, none.
# oplemu: Provider for the OPL emulation. compat might provide better quality (see oplrate as well).
# Possible values: default, compat, fast, mame, nuked.
# oplrate: Sample rate of OPL music emulation. Use 49716 for highest quality (set the mixer rate accordingly).
# Possible values: 44100, 49716, 48000, 32000, 22050, 16000, 11025, 8000.
# fmstrength: Strength of the FM playback volume in percent, in relation to PCM playback volume. Default is 150.
# Possible Values: 1 to 1000 (0.01x to 10x)
sbtype = sb16
sbbase = 220
irq = 7
dma = 1
hdma = 5
sbmixer = true
oplmode = auto
oplemu = default
oplrate = 44100
fmstrength = 150
[gus]
# gus: Enable the Gravis Ultrasound emulation.
# gusrate: Sample rate of Ultrasound emulation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# gusbase: The IO base address of the Gravis Ultrasound.
# Possible values: 240, 220, 260, 280, 2a0, 2c0, 2e0, 300.
# gusirq: The IRQ number of the Gravis Ultrasound.
# Possible values: 5, 3, 7, 9, 10, 11, 12.
# gusdma: The DMA channel of the Gravis Ultrasound.
# Possible values: 3, 0, 1, 5, 6, 7.
# ultradir: Path to Ultrasound directory. In this directory
# there should be a MIDI directory that contains
# the patch files for GUS playback. Patch sets used
# with Timidity should work fine.
gus = false
gusrate = 44100
gusbase = 240
gusirq = 5
gusdma = 3
ultradir = C:\ULTRASND
[speaker]
# pcspeaker: Enable PC-Speaker emulation.
# pcrate: Sample rate of the PC-Speaker sound generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# tandy: Enable Tandy Sound System emulation. For 'auto', emulation is present only if machine is set to 'tandy'.
# Possible values: auto, on, off.
# tandyrate: Sample rate of the Tandy 3-Voice generation.
# Possible values: 44100, 48000, 32000, 22050, 16000, 11025, 8000, 49716.
# disney: Enable Disney Sound Source emulation. (Covox Voice Master and Speech Thing compatible).
pcspeaker = true
pcrate = 44100
tandy = auto
tandyrate = 44100
disney = true
[joystick]
# joysticktype: Type of joystick to emulate: auto (default), none,
# 2axis (supports two joysticks),
# 4axis (supports one joystick, first joystick used),
# 4axis_2 (supports one joystick, second joystick used),
# fcs (Thrustmaster), ch (CH Flightstick).
# none disables joystick emulation.
# auto chooses emulation depending on real joystick(s).
# (Remember to reset dosbox's mapperfile if you saved it earlier)
# Possible values: auto, 2axis, 4axis, 4axis_2, fcs, ch, none.
# timed: enable timed intervals for axis. Experiment with this option, if your joystick drifts (away).
# autofire: continuously fires as long as you keep the button pressed.
# swap34: swap the 3rd and the 4th axis. Can be useful for certain joysticks.
# buttonwrap: enable button wrapping at the number of emulated buttons.
# circularinput: enable translation of circular input to square output.
# Try enabling this if your left analog stick can only move in a circle.
# deadzone: the percentage of motion to ignore. 100 turns the stick into a digital one.
joysticktype = auto
timed = true
autofire = false
swap34 = false
buttonwrap = false
circularinput = false
deadzone = 10
[serial]
# serial1: set type of device connected to com port.
# Can be disabled, dummy, modem, nullmodem, directserial.
# Additional parameters must be in the same line in the form of
# parameter:value. Parameter for all types is irq (optional).
# for directserial: realport (required), rxdelay (optional).
# (realport:COM1 realport:ttyS0).
# for modem: listenport (optional).
# for nullmodem: server, rxdelay, txdelay, telnet, usedtr,
# transparent, port, inhsocket (all optional).
# Example: serial1=modem listenport:5000
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial2: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial3: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
# serial4: see serial1
# Possible values: dummy, disabled, modem, nullmodem, directserial.
serial1 = dummy
serial2 = dummy
serial3 = disabled
serial4 = disabled
[glide]
# glide: Enable glide emulation: true,false.
# lfb: LFB access: full,full_noaux,read,read_noaux,write,write_noaux,none.
# OpenGlide does not support locking aux buffer, please use _noaux modes.
# splash: Show 3dfx splash screen (requires 3dfxSpl2.dll).
glide = false
lfb = full_noaux
splash = true
[dos]
# xms: Enable XMS support.
# ems: Enable EMS support. The default (=true) provides the best
# compatibility but certain applications may run better with
# other choices, or require EMS support to be disabled (=false)
# to work at all.
# Possible values: true, emsboard, emm386, false.
# umb: Enable UMB support.
# keyboardlayout: Language code of the keyboard layout (or none).
xms = true
ems = true
umb = true
keyboardlayout = auto
[ipx]
# ipx: Enable ipx over UDP/IP emulation.
ipx = false